the shadow of a massive financial disaster. But I’m happy to be doing all that in the aftermath of a success, rather than eg. "Now I’m in a state of simultaneously needing a) a break, b) to catch up on a backlog of urgent things I let slide during development, and c) to tweak the game in response to feedback. This was a huge gamble and I’m so relieved and grateful and frankly surprised it paid off. Thank you so much to everyone who bought it and spread the word, and to everyone who’s left such lovely reviews. We hit #1 on Steam on launch day, and stayed in the top 10 for most of the week. Not by much, and it’s too soon to know if it’ll have the same long-tail Gunpoint did, but so far it really is a Gunpoint-size success.
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